During our prototyping sessions we analysed each of our initial ideas in order to collate areas of potential to implement into our final prototype. This was a helpful process as it also identified our rejected ideas and how else they could be implemented.
We unanimously decided that the initial idea which had the most potential was the ‘Fact Board’ as it seemed to be the most (thought provoking) influential in respect to encouraging students to walk to the next stop by using quirky and relatable facts. We also pulled the ‘colour indicator’ design aspects from the ‘3D Arrow’ idea into our final prototype by suggesting whether or not a student can walk to the next stop in time.
Through using ‘makey makey’ to prototype our project ideas we were able to generate concepts and user feedback loops of how people may interact with the system and what problems might arise as a consequence. Using PowerPoint to visually represent the board helped us define what should and shouldn’t be displayed. We had a number of debates of how information should be displayed, this included the following …
- Bus number
- How much time until the bus arrives
- Quirky/Funny fact relating to what you could do in this time
- Realistic suggestion on what you could do in this time
Our first design was confusing as we displayed too much information. We included the journey time as well as the waiting time for the bus to arrive. Conflicting numbers were an issue to understand, especially for a system that was meant to be straight forward and clear. Through testing we decided to go with simply showing the amount of minutes until the arrival of the bus.
Our complementing ‘fact’ or encouragement quote sat below this largely as this was the most important piece of information. We also experimented visually with sizing and colour to help convey our message best.
We started by using a button for each bus which when activated shows related details on the digital display. This was useful as shortly after realised that having an automated system would be far more convenient as people at the stops would be less inclined to interact with the system in such a way.